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3D Animation DemoReel

1.Facial/Body Mechanics
- Finding the perfect reference to match the story concept was challenging, so I chose to act out and film the scenes myself as part of the process. The most difficult part was timing, which required numerous adjustments before completing the work. For facial animation, I recorded the body and facial movements separately, focusing on enhancing the details of the facial expressions. Capturing the ideal mouth shapes was particularly tricky, so I referred to various mouth shape references to refine my work.

2.Jump/Weight
- This project taught me the importance of paying close attention to spacing. I spent a lot of time figuring out how to create the right pose for pressing a button during the jump animation. For the weight animation, I focused on conveying a realistic sense of heaviness. I gathered various reference materials and completed the project after multiple rounds of revisions.